Bai, Xin
Associate Professor
Teacher Education
Phone: 718-262-2830
Office Location: AC-1E17
xbai@york.cuny.edu
Education
Degree | Institution | Field | Dates |
---|---|---|---|
EdD | Columbia University | Instructional Technology and Media | 2008 |
BA | Jilin University | English | 1994 |
Areas of Expertise
- Educational Games
Simulations
Mobile Learning
Intelligent Tutoring Systems
Cognitive Science
Books in Field Of Expertise
Articles in Field Of Expertise
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Bai, X.. "An Evaluation of the Virtual Learning Experience of Students with Disabilities through a 3D Virtual Story Made via Machinima." The International Journal of Technologies in Learning. 29 (2) 2022: 15-27.
Bai, X.. "Preservice Teachers’ Evolving View of the Impact of the COVID-19 Pandemic on Online Learning." International Journal of Emerging Technologies in Learning. 17(04) 2022: 212–224.
Lavin, J., Lavin, C., Bai, X., Mastropaolo, S., Feldman, D.,. "Determining the Effect of Group Flower Arranging Sessions on Caregiver Self Efficacy and Stress Levels in an In-Patient Hospice." OMEGA - Journal of Death and Dying. 2020: 1–21.
Bai, X., Lavin, J.. "Designing Anchored Instructions via Virtual Role Playing." International Journal of e-Education, e-Business, e-Management and e-Learning. 9(1) 2019: 1-8.
Bai, X.. "Promote Technology Self-efficacy via a SCORM-based E-learning Approach." International Journal of Information and Education Technology. 7(8) 2017: 575-580.
Bai, X., Lavin, J.. "Evaluating Social Learning in a Virtual Environment via Concept Maps." International Journal of Learning and Teaching. 2(2) 2016: 87-90.
Lavin, J., Bai, X.. "The Impact of 3D Simulation Scenarios on Cognitive Learning in Nursing Students." The International Journal of Technologies in Learning. 22(3) 2015: 27-40.
Bai, X., Lavin, J.. "Understanding Social Learning Behaviors via a Virtual Field Trip." International Journal of Emerging Technologies in Learning. 9(4) 2014: 4-13.
Bai, X., Lavin, J., Wright, R.. "Enhance Learning in a Virtual Professional Environment via 3D Cases." GSTF International Journal of Nursing and Health Care. 1(1) 2013: 114-126.
Bai, X., Duncan, R. O., Horowitz, B., Glodstein, S., Graffeo, J., Lavin, J.. "The Added Value of 3D Simulations in Healthcare Education." International Journal of Nursing Education. 4(2) 2012: 67-72.
Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The International Journal of Learning. 18(6) 2012: 1-14.
Bai, X; Smith, M.B.; Rajaravivarma, R.. "Affordance of Ubiquitous Learning through Cloud Computing." International Journal of Computer Systems Science & Engineering. 26(5) 2011: pp. 1-8.
Bai, X; Fusco, D. "Interdisciplinary Collaboration through Designing 3D Simulation Case Studies." The International Journal of Multimedia & Its Applications. 3(1) 2011: pp. 101-109.
Bai, X., Smith M. B.. "Promoting Hybrid Learning through a Sharable Elearning Approach." Journal of Asynchronous Learning Networks. 14(3) 2010: pp. 13-24.
Bai, X., Smith M. B.. "Toward a Generic Mobile Learning Framework." Ubiquitous Learning: An International Journal. 2 2010: pp. 95-105.
Chapters in Field Of Expertise
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Baron, L., Bai, X.. "College Professors Turning Chaos into Collegial Collaboration." Shifting to Online Learning Through Faculty Collaborative Support. Chapter 1 2021: pp. 1-18.
Bai, X., Lavin, J, Wright, R.. "Virtual Learning in Health Education." Future Future Computer and Information Technology, WIT Transactions on Engineering Sciences. 86 2014: pp. 227-236.
Lavin, J., Bai, X.. "Developing 3D Case Studies for Authentic Learning Experiences." Cases on 3D Technology Application and Integration in Education. 2013: pp.150-173.
Bai, X.. "Developing a Collaborative ELearning Construction Framework for Blended Learning." Blended Learning Environments for Adults: Evaluations and Frameworks. 2012: pp. 115-127.
Bai, X., Black, J.B.. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." Gaming and Simulations: Concepts, Methodologies, Tools and Applications. 2011: pp. 440-463.
Bai, X., Black, J.B.. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation. 2010: pp. 46-69.
Refereed Proceedings in Field Of Expertise
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Lavin, J., Lavin, C., Bai, X.. "Determine the Effect of Flower Arranging Sessions on Caregiver Self-Efficacy and Stress Levels in an In-Patient Hospice." 2nd Global Nursing Congress. 2021: .
Bai, X.. "Promoting Authentic Learning through 3D Model Design and Development." 14th Annual Education and Development Conference. 2019: .
Bai, X.. "Understanding the Attitudes of Students with Special Needs toward Virtual Assistive Technology." 30th annual conference of the Society for Information Technology and Teacher Education. 2019: .
Bai, X.. "Understanding the Learning Needs of Students with Disabilities through Virtual Reality-based Storytelling." Twenty-sixth International Conference on Learning. 2019: .
Bai, X.. "Designing Anchored Instructions via Virtual Role Playing." International Conference on Education and E-Learning (Best Paper Award). 2017: .
Bai, X.. "Promote Technology Self-efficacy via a SCORM-based E-learning Approach." The 7th International Conference on Education and Management Technology. 2016: .
Lavin, J., Bai, X.. "Assessment tools in a Virtual Learning Environment." American Educational Research Association. 2016: .
Bai, X. & Lavin, J. "Evaluating Social Learning in a Virtual Environment via Concept Maps." International Conference on Frontiers of Educational Technologies. 2015: .
Bai, X. & Lavin, J. "Promote Social Learning via Virtual Field Trips." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2014: pp. 1734-1742.
Bai, X. "Increasing Computer Literacy Self-efficacy via a SCORM-based E-Learning Approach." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2014: pp. 1894-1904.
Bai, X., Lavin, J, Wright, R.. "Virtual Learning in Health Education." International Conference on Future Computer and Information Technology. 2013: .
Bai, X.. "Ground Learning in a Motivating Real World Context." American Educational Research Association. 2012: .
Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The Learning Conference. 2011: .
Bai, X., Horowitz, B., Duncan, R. O., Glodstein, S., Graffeo, J., Lavin, J.. "Designing Case Studies through 3D Simulations for the Health Professions." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. AACE. 2011: .
Bai, X., Fusco, D. "Enhancing Education in the Health Professions through 3D Simulations in a Social Networking Environment." Global TIME: Global Conference on Technology, Innovation, Media & Education. 2011: pp. 277-282.
Bai, X. "Affordance of Ubiquitous Learning through Cloud Computing." The 5th International Conference on Frontier of Computer Science and Technology. 2010: pp. 78-82.
Bai, X. "Promoting a Ubiquitous E-learning Framework." IEEE International Conference on Computer Science and Information Technology. 2010: .
Bai, X., Smith M. B.. "Creating Automated Self Paced E-Learning Environments." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2009: pp. 2381-2387.
Bai, X. "Encouraging Reflection in Simulation Games." Cognition and Exploratory Learning in Digital Age. 2009: .
Bai, X. "Intelligent Tutors In Educational Simulation Games." International Conference of Education, Research and Innovation. 2009: .
Bai, X., Black, J.B.. "Embedding Reflective Agent in Educational Simulation Games." International Conference on Computers and Advanced Technology. 2009: .
Bai, X., Black, J.B.. "Promoting Reflective Thinking through Simulation Games in Education." American Educational Research Association. 2009: .
Bai, X., Black, J.B.. "Promoting knowledge transparency in a user-centered learning environment." Cognition and Exploratory Learning in Digital Age. 2008: .
Bai, X., Black, J.B.. "Simulation in a Transparent System." Proceedings of World Conference on E-Learning in Corporate. 2008: .
Bai, X., Black, J.B.. "Promoting Explicit Knowledge Representation in Educational Simulation Games." International Conference of Education, Research and Innovation. 2008: .
Bai, X., Black, J.B.. "Learning Through the REflective Agent Learning Environment Project World Simulations." Association for Psychological Science. 2008: .
Bai, X., Black, J.B.. "A Generic Framework to Support for Reflective Thinking in Simulation." American Educational Research Association. 2008: .
Bai, X., Black, J. B. & Vitale, J.. "REAL: Learn with the Assistance of a Reflective Agent.." Agent-Based Systems for Human Learning. 2007: .
Bai, X., Black, J.B., Vikaros L., Vitale, J, Li, D., Xia, Q., Kim, S., Kang, S.. "Learning in One’s Own Imaginary World.." American Educational Research Association. 2007: .
Bai, X., & Black, J. B.. "REAL: an Agent-based Learning Environment.." Agent-Based Systems for Human Learning Conference,. 2006: .
Bai, X. "Modeling Users Through Self-Reflection in Simulation Games." Association for Psychological Science. 2006: .
Bai, X., Black, J.B.. "REAL: a Generic Intelligent Tutoring System Framework.." Proceedings of Society for Information Technology and Teacher Education International Conference. 2005: .
Bai, X., Saravanos, A. & Black, J.. "REAL: Facilitate Thinking in an Object-oriented Way. In." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2005: .
Bai, X., & Black, J.. "TALE: a Teachable Agent Embedded in an Intelligent Tutoring System.." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2004: .
Presented Papers, Lectures, and Exhibitions and Performances
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" How You Doing? Using Music, Movement, and Media to Create Community and a Culture of Care in a Synchronous Online Classroom. " 2021: CUNY Transformative Learning in the Humanities Event (TLH).
" Workshop on Assistive Technologies for students with Disabilities " 2021: Current and future teachers at Teacher Education at York, CUNY.
" Invited Guest Speaker: Gaming and Pedagogy " 2015: Graduate Center’s Interactive Technology and Pedagogy (ITP) Certificate Program, CUNY, New York.
" Promote Technology Self-efficacy via a SCORM-based E-learning Approach " 2016: The 7th International Conference on Education and Management Technology.
" Virtual Field Trips in Health Education " 2014: The CUNY Games Festival.
" Keynote Speaker: Emerging Technologies and their Potential Impact on Teaching, Learning, & Research " 2013: International Conference on Future Computer and Information Technology, Tianjin, China.
" Invited Speaker: Avatars for Learning " 2013: 125th Anniversary Academic Festival at Teachers College, Columbia University, New York.
" Student Research " 2013: CETL at York College.
" Simulations for Health Education " 2012: The 11th Annual CUNY IT Conference.
" Developing and Distributing Open Textbooks through Multiple Platforms via the Cloud " 2011: The 10th Annual CUNY IT Conference.
" Open Education " 2011: CETL at York College.
" Educational Games " 2011: Ed Tech Webinar on Game-based Learning, York College.
" Online Technology " 2011: Leadership Retreat at York College.
" EPortfolio " 2010: York College Faculty Workshop..
" Blogs, ePortfolio and Assessment in the Majors: Pedagogies and Rubrics in Three Programs " 2010: The 9th Annual CUNY IT Conference.
" Mobile Learning – Towards a Generic iPhone Framework for ELearning " 2009: The 8th Annual CUNY IT Conference.
Grants-In-Aid
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NSF/NSA, GenCyber Teacher Training Cybersecurity Academy at York College, CUNY - Teacher Camp. 2022-2024: $149,998.77 (Co-PI).
New York State Education Department, York College Social Justice Teaching Corps (SJTC). 2021-2026: $495,980 (Co-PI).
NSF/NSA, GenCyber Teacher Training Cybersecurity Academy at York College, CUNY - Teacher Camp. 2021-2023: $149,812 (Co-PI).
CUNY Transformative Learning in the Humanities Event (TLH), How You Doing? Using Music, Movement, and Media to Create Community and a Culture of Care in a Synchronous Online Classroom. 2021: $1000 (Co-PI).
CUNY, CUNY Academy's Associate Professor Travel Awards. 2019: .
The Irving A. Hansen Memorial Fund, Promote Enhanced Self-efficacy for Family Caregivers at Calvary Hospital. 2018-2019: $50,000 (Co-PI).
CUNY, CUNY Academy's Associate Professor Travel Awards. 2017: .
CUNY, PSC #47: Promote Learning among Students with Dyslexia via Augmented Reality. 2016-2017: $5,948 (PI).
Whole Systems International, Promoting Educational Technology. 2014-2016: $5,911 (PI).
CUNY CCSS, Understanding and Improving Teacher Candidates’ Literacy in the Context of the Academic Literacy Skills Test. 2014: $6,000 (Co-PI).
CUNY, PSC #44: Towards a Generic Mobile Learning Environment. 2013-2014: $3,477 (PI).
Whole Systems International, Promoting Educational Technology. 2013-2015: $5,911 (PI).
CUNY Faculty Fellowship Publication Program (FFPP), Multidisciplinary Collaboration through an Interactive 3D Virtual World. 2013: Course Release (PI).
CUNY, Workforce Development Initiative: Workforce Development for Multidisciplinary Collaboration through 3D Simulations. 2011-2012: $12,000 (PI).
CUNY, PSC #42: Developing an Immersive 3D Learning Environment for Student Teaching. 2011-2012: $3,500 (PI).
CUNY, PSC #41: Collaborative Elearning. 2010-2011: $5,555 (PI).
CUNY, Workforce Development Initiative: Workforce Development for Allied Health Professions through Computer-based Simulations. 2010-2011: $14,500 (PI).
CUNY, Incentive Grant Programs: 3D Simulation. 2010: $12,000 (PI).
CUNY, EPortfolio: Making Connections. 2009-2010: $8,000 (PI).
CUNY, Ebook. 2010-2011: $9,700 (PI).
Whole Systems International, ELearning. 2010-2011: $6000 (PI).
Other Professional Activities and Public Service
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Reviewer: Computer Applications in Engineering Education: .
Reviewer: Journal of Educational Computing Research: .
Technical Committee: International Conference on Frontiers of Educational Technologies: .
Reviewer: Interactive Learning Environment: .
Reviewer: Online Learning: Official Journal of the Online Learning Consortium: .
Reviewer: Journal of Asynchronous Learning Networks: .
Reviewer: International Conference of the Learning Sciences: .
Reviewer: Transactions on Learning Technologies: .
Reviewer: IEEE Multidisciplinary Engineering Education Magazine: .
Associate Editor: The Learner: .
Associate Editor: International Journal of Multimedia and Applications: .
Reviewer: International Journal of Computer Systems Science & Engineering: .
Reviewer: American Educational Research Association: .
Reviewer: Ubiquitous Learning: An International Journal: .