Computer Assisted Instruction (CAI)
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Defining Programmed Instruction (PI)

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Programmed Instrcuction (PI)

Programmed learning (PL) is interactive because the individual user actively responds to viewing and assimilating information from a non-interactive medium of instruction (e.g., normal text, filmstrips, television, etc.). Programmed learning is adaptive because PI are often designed to accommodate individual characteristics of users, such as background knowledge or the pace at which they learn. Programmed instruction (PI), as compared with programmed learning, is concerned only indirectly with what users do. Rather, programmed instruction refers to the practice of writing programmed materials. It is therefore concerned with what program writers do. It represents the teaching side of the teaching/learning distinction. In contrast, web based instruction uses hypermedia design which focuses on the needs of the student and the way in which he/she desires to access information.

Forms of Programmed Instruction

Text forms look like books, workbooks, or kits of instructional sheets. This form includes books with an audiovisual medium (e.g., filmstrip, slides). Information can be recorded on videodisc or videotape, or in combination with other equipment and a variety of media. Teaching machines can be a page holder or a delivery vehicle, anything from simple page turning to complex interactions.

Unique Characteristics of Programmed Instruction

PI is a method for structuring and presenting information. The development of programs usually employs a systematic approach, including a statement of terminal objectives, task analysis to determine the type of mental/physical activity required by the objective, and evaluation of learning referenced to those objectives.

Most programs are also characterized by a structure that includes some sequence which implies a progressive development of ideas which successively approximates the behavior stated in the objective, along with some form of active response to some form of question appearing after each unit of information. It also includes feedback or confirmation of the correctness or incorrectness of the response.

Another general characteristic of programs is evaluation or learner verification and revision: a tenet of programming which requires the programmer to try out the program with a group of users, similar to those for whom the program is intended, and then to revise the program based upon the feedback until it reaches a predictable level of effectiveness. Traditionally, the accepted success criteria have been a 90% level of performance with 90% of the users 90% of the time. The design of computer-assisted instruction packages also works this way.

 

 
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© Created by: Walter Valero, GSLIS 747 - Queens College
Contact: wvalero@york.cuny.edu
Last updated: 15 December 2004
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