Bai, Xin

Bai, Xin

Assistant Professor
Teacher Education

Phone: 718-262-2830
Office Location: AC-4G03
xbai@york.cuny.edu

Education:
Degree Institution Field Dates
EDD  Columbia University  Maths, Science, & Technology  2008 
BA  Jilin University  English  1994 
Xin Bai is an assistant professor of Educational Technology in Department of Teacher Education at York College, City University of New York. She earned her doctorate in Instructional Technology & Media from Teachers College at Columbia University. Xin's research focuses on educational games, simulations, intelligent tutoring systems, e-learning, and ubiquitous learning. Her work is built on the research done on cognitive science, artificial intelligence, and educational technologies.
Areas of Expertise:
Educational Games
E-Learning
Intelligent Tutoring Systems
Articles in Field Of Expertise:

Bai, X., Duncan, R. O., Horowitz, B., Glodstein, S., Graffeo, J., Lavin, J.. "The Added Value of 3D Simulations in Healthcare Education." International Journal of Nursing Education. 4(2) 2012: 67-72.

Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The International Journal of Learning. 18(6) 2012: 1-14.

Bai, X; Smith, M.B.; Rajaravivarma, R.. "Affordance of Ubiquitous Learning through Cloud Computing." International Journal of Computer Systems Science & Engineering. 26(5) 2011: pp. 1-8.

Bai, X; Fusco, D. "Interdisciplinary Collaboration through Designing 3D Simulation Case Studies." The International Journal of Multimedia & Its Applications. 3(1) 2011: pp. 101-109.

Bai, X., Smith M. B.. "Promoting Hybrid Learning through a Sharable Elearning Approach." Journal of Asynchronous Learning Networks. 14(3) 2010: pp. 13-24.

Bai, X., Smith M. B.. "Toward a Generic Mobile Learning Framework." Ubiquitous Learning: An International Journal. 2 2010: pp. 95-105.

Refereed Proceedings in Field Of Expertise:

Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The Learning Conference. 2011: .

Bai, X., Horowitz, B., Duncan, R. O., Glodstein, S., Graffeo, J., Lavin, J.. "Designing Case Studies through 3D Simulations for the Health Professions." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. AACE. 2011: .

Bai, X., Fusco, D. "Enhancing Education in the Health Professions through 3D Simulations in a Social Networking Environment." Global TIME: Global Conference on Technology, Innovation, Media & Education. 2011: pp. 277-282.

Bai, X. "Affordance of Ubiquitous Learning through Cloud Computing." The 5th International Conference on Frontier of Computer Science and Technology. 2010: pp. 78-82.

Bai, X. "Promoting a Ubiquitous E-learning Framework." IEEE International Conference on Computer Science and Information Technology. 2010: .

Bai, X., Smith M. B.. "Creating Automated Self Paced E-Learning Environments." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2009: pp. 2381-2387.

Bai, X. "Encouraging Reflection in Simulation Games." Cognition and Exploratory Learning in Digital Age. 2009: .

Bai, X. "Intelligent Tutors In Educational Simulation Games." International Conference of Education, Research and Innovation. 2009: .

Bai, X., Black, J.B.. "Embedding Reflective Agent in Educational Simulation Games." International Conference on Computers and Advanced Technology. 2009: .

Bai, X., Black, J.B.. "Promoting Reflective Thinking through Simulation Games in Education." American Educational Research Association. 2009: .

Bai, X., Black, J.B.. "Promoting knowledge transparency in a user-centered learning environment." Cognition and Exploratory Learning in Digital Age. 2008: .

Bai, X., Black, J.B.. "Simulation in a Transparent System." Proceedings of World Conference on E-Learning in Corporate. 2008: .

Bai, X., Black, J.B.. "Promoting Explicit Knowledge Representation in Educational Simulation Games." International Conference of Education, Research and Innovation. 2008: .

Bai, X., Black, J.B.. "Learning Through the REflective Agent Learning Environment Project World Simulations." Association for Psychological Science. 2008: .

Bai, X., Black, J.B.. "A Generic Framework to Support for Reflective Thinking in Simulation." American Educational Research Association. 2008: .

Bai, X., Black, J. B. & Vitale, J.. "REAL: Learn with the Assistance of a Reflective Agent.." Agent-Based Systems for Human Learning. 2007: .

Bai, X., Black, J.B., Vikaros L., Vitale, J, Li, D., Xia, Q., Kim, S., Kang, S.. "Learning in One’s Own Imaginary World.." American Educational Research Association. 2007: .

Bai, X., & Black, J. B.. "REAL: an Agent-based Learning Environment.." Agent-Based Systems for Human Learning Conference,. 2006: .

Bai, X. "Modeling Users Through Self-Reflection in Simulation Games." Association for Psychological Science. 2006: .

Bai, X., Black, J.B.. "REAL: a Generic Intelligent Tutoring System Framework.." Proceedings of Society for Information Technology and Teacher Education International Conference. 2005: .

Bai, X., Saravanos, A. & Black, J.. "REAL: Facilitate Thinking in an Object-oriented Way. In." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2005: .

Bai, X., & Black, J.. "TALE: a Teachable Agent Embedded in an Intelligent Tutoring System.." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2004: .

Chapters in Field Of Expertise:

Lavin, J., Bai, X.. "Developing 3D Case Studies for Authentic Learning Experiences." Cases on 3D Technology Application and Integration in Education. 2013: pp.150-173.

Bai, X.. "Promoting Blended Learning through an Adaptive and Scalable E-Learning Framework." Blended Learning Environments for Adults: Evaluations and Frameworks. 2012: pp. 115-127.

Bai, X., Black, J.B.. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation. 2010: pp. 46-69.

Grants-In-Aid:

Whole Systems International, Promoting Educational Technology. 2014-2016: $5,911.

CUNY, PSY-CUNY: Towards a Generic Mobile Learning Environment. 2013-2014: $3,477.

WSI, Educational Technology. 2013-2015: $5,911.

CUNY, Faculty Fellowship Publication Program (FFPP). 2013: Course Release.

CUNY, Workforce Development Initiative: Workforce Development for Multidisciplinary Collaboration through 3D Simulations. 2011-2012: $12,000.

CUNY, PSY-CUNY #42: Developing an Immersive 3D Learning Environment for Student Teaching. 2011-2012: $3,500.

CUNY, PSY-CUNY #41: Collaborative Elearning. 2010-2011: $5,555.

CUNY, Workforce Development Initiative: Workforce Development for Allied Health Professions through Computer-based Simulations. 2010-2011: $14,500.

CUNY, Incentive Grant Programs: 3D Simulation. 2010: $12,000.

CUNY, EPortfolio: Making Connections. 2009-2010: $8,000.

CUNY, Ebook. 2010-2011: $9,700.

WSI, Promoting Educational Technology. 2010-2011: $6000.

Document Actions
Bai, Xin
 

Bai, Xin
Assistant Professor
Teacher Education