Bai, Xin
- Overview
- Curriculum Vitae
Assistant Professor
Teacher Education
Phone: 718-262-2830
Office Location: AC-4G03
xbai@york.cuny.edu
- Education:
-
Degree Institution Field Dates EDD Columbia University Maths, Science, & Technology 2008 BA Jilin University English 1994
- Areas of Expertise:
- Educational Games
E-Learning
Intelligent Tutoring Systems
- Articles in Field Of Expertise:
-
Bai, X., Duncan, R. O., Horowitz, B., Glodstein, S., Graffeo, J., Lavin, J.. "The Added Value of 3D Simulations in Healthcare Education." International Journal of Nursing Education. 4(2) 2012: 67-72.
Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The International Journal of Learning. 18(6) 2012: 1-14.
Bai, X; Smith, M.B.; Rajaravivarma, R.. "Affordance of Ubiquitous Learning through Cloud Computing." International Journal of Computer Systems Science & Engineering. 26(5) 2011: pp. 1-8.
Bai, X; Fusco, D. "Interdisciplinary Collaboration through Designing 3D Simulation Case Studies." The International Journal of Multimedia & Its Applications. 3(1) 2011: pp. 101-109.
Bai, X., Smith M. B.. "Promoting Hybrid Learning through a Sharable Elearning Approach." Journal of Asynchronous Learning Networks. 14(3) 2010: pp. 13-24.
Bai, X., Smith M. B.. "Toward a Generic Mobile Learning Framework." Ubiquitous Learning: An International Journal. 2 2010: pp. 95-105.
- Refereed Proceedings in Field Of Expertise:
-
Bai, X., Lavin, J, Duncan, R. O.. "Are we there yet? Lessons learned through promoting 3D learning in higher education." The Learning Conference. 2011: .
Bai, X., Horowitz, B., Duncan, R. O., Glodstein, S., Graffeo, J., Lavin, J.. "Designing Case Studies through 3D Simulations for the Health Professions." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. AACE. 2011: .
Bai, X., Fusco, D. "Enhancing Education in the Health Professions through 3D Simulations in a Social Networking Environment." Global TIME: Global Conference on Technology, Innovation, Media & Education. 2011: pp. 277-282.
Bai, X. "Affordance of Ubiquitous Learning through Cloud Computing." The 5th International Conference on Frontier of Computer Science and Technology. 2010: pp. 78-82.
Bai, X. "Promoting a Ubiquitous E-learning Framework." IEEE International Conference on Computer Science and Information Technology. 2010: .
Bai, X., Smith M. B.. "Creating Automated Self Paced E-Learning Environments." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2009: pp. 2381-2387.
Bai, X. "Encouraging Reflection in Simulation Games." Cognition and Exploratory Learning in Digital Age. 2009: .
Bai, X. "Intelligent Tutors In Educational Simulation Games." International Conference of Education, Research and Innovation. 2009: .
Bai, X., Black, J.B.. "Embedding Reflective Agent in Educational Simulation Games." International Conference on Computers and Advanced Technology. 2009: .
Bai, X., Black, J.B.. "Promoting Reflective Thinking through Simulation Games in Education." American Educational Research Association. 2009: .
Bai, X., Black, J.B.. "Promoting knowledge transparency in a user-centered learning environment." Cognition and Exploratory Learning in Digital Age. 2008: .
Bai, X., Black, J.B.. "Simulation in a Transparent System." Proceedings of World Conference on E-Learning in Corporate. 2008: .
Bai, X., Black, J.B.. "Promoting Explicit Knowledge Representation in Educational Simulation Games." International Conference of Education, Research and Innovation. 2008: .
Bai, X., Black, J.B.. "Learning Through the REflective Agent Learning Environment Project World Simulations." Association for Psychological Science. 2008: .
Bai, X., Black, J.B.. "A Generic Framework to Support for Reflective Thinking in Simulation." American Educational Research Association. 2008: .
Bai, X., Black, J. B. & Vitale, J.. "REAL: Learn with the Assistance of a Reflective Agent.." Agent-Based Systems for Human Learning. 2007: .
Bai, X., Black, J.B., Vikaros L., Vitale, J, Li, D., Xia, Q., Kim, S., Kang, S.. "Learning in One’s Own Imaginary World.." American Educational Research Association. 2007: .
Bai, X., & Black, J. B.. "REAL: an Agent-based Learning Environment.." Agent-Based Systems for Human Learning Conference,. 2006: .
Bai, X. "Modeling Users Through Self-Reflection in Simulation Games." Association for Psychological Science. 2006: .
Bai, X., Black, J.B.. "REAL: a Generic Intelligent Tutoring System Framework.." Proceedings of Society for Information Technology and Teacher Education International Conference. 2005: .
Bai, X., Saravanos, A. & Black, J.. "REAL: Facilitate Thinking in an Object-oriented Way. In." Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications. 2005: .
Bai, X., & Black, J.. "TALE: a Teachable Agent Embedded in an Intelligent Tutoring System.." Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2004: .
- Chapters in Field Of Expertise:
-
Lavin, J., Bai, X.. "Developing 3D Case Studies for Authentic Learning Experiences." Cases on 3D Technology Application and Integration in Education. 2013: pp.150-173.
Bai, X.. "Promoting Blended Learning through an Adaptive and Scalable E-Learning Framework." Blended Learning Environments for Adults: Evaluations and Frameworks. 2012: pp. 115-127.
Bai, X., Black, J.B.. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation. 2010: pp. 46-69.
- Grants-In-Aid:
-
Whole Systems International, Promoting Educational Technology. 2014-2016: $5,911.
CUNY, PSY-CUNY: Towards a Generic Mobile Learning Environment. 2013-2014: $3,477.
WSI, Educational Technology. 2013-2015: $5,911.
CUNY, Faculty Fellowship Publication Program (FFPP). 2013: Course Release.
CUNY, Workforce Development Initiative: Workforce Development for Multidisciplinary Collaboration through 3D Simulations. 2011-2012: $12,000.
CUNY, PSY-CUNY #42: Developing an Immersive 3D Learning Environment for Student Teaching. 2011-2012: $3,500.
CUNY, PSY-CUNY #41: Collaborative Elearning. 2010-2011: $5,555.
CUNY, Workforce Development Initiative: Workforce Development for Allied Health Professions through Computer-based Simulations. 2010-2011: $14,500.
CUNY, Incentive Grant Programs: 3D Simulation. 2010: $12,000.
CUNY, EPortfolio: Making Connections. 2009-2010: $8,000.
CUNY, Ebook. 2010-2011: $9,700.
WSI, Promoting Educational Technology. 2010-2011: $6000.


