3D GRAPHICS FOR VIDEO GAMES: How to Determine Visual Surfaces
Apr 09, 2008
from 04:00 PM to 04:50 PM
|Where||2C07 (Math/CS Department Conference Room)|
|Contact Name||Lewis Lasser|
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This talk will focus on how to create a two-dimensional representation (the "visibility problem" in computational geometry) of complex three-dimensional geometry in a timely fashion. Solutions based on algorithms for VSD in video games will be discussed that provide quick and efficient ways to maintain the high interactive frame-rates required for gaming.
Refreshments will be served.