3D GRAPHICS FOR VIDEO GAMES: How to Determine Visual Surfaces

Math/CS Club
When Apr 09, 2008
from 04:00 PM to 04:50 PM
Where 2C07 (Math/CS Department Conference Room)
Contact Name
Contact Phone 718-262-2562
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This talk will focus on how to create a two-dimensional representation (the "visibility problem" in computational geometry) of complex three-dimensional geometry in a timely fashion. Solutions based on algorithms for VSD in video games will be discussed that provide quick and efficient ways to maintain the high interactive frame-rates required for gaming.


Eric Collado

This will be a self-contained talk. No prior knowledge is required.
Refreshments will be served.